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#Skyrim trade routes mod mods#
Ma'dran's route between Windhelm and Solitude has proven to be very profitable during the civil war. Trade Routes is designed in such a way that it often plays well with others by default: mods that alter base smelting recipes or item values will be factored into price calculations automatically, and new merchants added to existing regions should seamlessly offer regional inventories as long as they're designed following standard conventions (a single, type-appropriate VendorGold list in their container, none of this 20x VendorGoldSpells nonsense that some mods pull). Hello and welcome on SC Trade Tools, the optimized trade route finder for.
#Skyrim trade routes mod mod#
They are protected by the mercenaries Dro'marash, a common Speech trainer, and Kharjo, who becomes a follower after retrieving his Moon Amulet. The mod allows players to access a variety of characters from a variety of. Ahkari's Caravan Īhkari is accompanied by the fence Zaynabi and travels between Riften and Dawnstar. They are protected by the mercenary Khayla, who is a common Sneak trainer. Dynamic Economy of Skyrim seems to re-implement the work-for-hire feature, but I don't know of any mods that fill in for EoS' other features please contact me if you know of or are developing one, since many folks would probably be interested in using it along with Trade Routes as a complete replacement for Economics of Skyrim. Ri'saad's own caravan has a trade route between Whiterun and Markarth, and includes the fence Atahbah and the Dark Brotherhood target Ma'randru-jo. Mod doesnt mess with other animations or literally anything, so it should be compatible out of the box with probably everything. The Rare Curios Creation adds a number of items that are exclusively available from the Khajiit traders, most of which are rare ingredients with otherwise unobtainable alchemy effects. So in short: The mod adds subtle face animations that happen either when idle or based on conditions. When arriving at a city, they will establish a camp with tents and a campfire outside the main entrance to the city ready to trade with customers. The Khajiit caravans can be encountered on the road traveling between their destinations and will do business with passing travelers. All three caravans are owned and operated by Ri'saad, though he has divided his workers into three smaller groups and assigned each of them a different trading route.
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After completing several quests for the Thieves Guild, a merchant in each caravan will become a fence and purchase stolen goods. The Khajiit traders are caravans of roving Khajiit merchants who travel between different settlements in Skyrim with their entourages, which includes trainers and mercenaries who protect the groups.